Application of educational letters for the deaf
Educational electronic games are one of the types of e-learning, which aims to develop the skills and aptitudes of the learner and increase his motivation to learn through his strong intelligence senses, and to achieve various educational goals, and to create opportunities to apply knowledge within the virtual world and support and facilitate learning processes.
The field of disability and the sensory impaired has received great attention in recent years, whether in terms of scientific study or technological progress
Through this, it was necessary to use a digital application, given that it is a technological innovator that can help these students acquire the language skills needed by the hearing impaired at the primary level and in terms of the direction of the Ministry of Education # Digital_Education
From here we launched the educational letters game for the deaf
As the first interactive application for deaf students of the alphabet
It is compatible with my language curriculum for the first grade of primary school at the Ministry of Education
In Arabic and English
• The use of multimedia in the interactive application, such as attractive colors, graphics and shapes, which made people with hearing disabilities in the primary stage more active, interactive and catalyzed for learning and achievement during the learning process, as it allows for self-development and gradual progress in the scientific subject according to their abilities
• The interactive application contains feedback after each response made by people with hearing disabilities in the primary stage, which increases their motivation to learn.
• The interactive application provides educational content in the form of sequential topics that are presented through many visual stimuli such as static and moving images, static and moving drawings, and texts, which increased the focus of students' attention for their use of more than one of the different senses, and this by its nature helps in the transmission of the effect of the stimulus, as The theory of the generalization of the stimulus states that the effect of the stimulus, or the situation, is transferred to other stimuli and situations that resemble or symbolize it, and this means that the similar stimuli acquired by the learners in a particular situation tend to move to other situations similar to the first position, and the greater this similarity, the greater the possibility Impact of learning transmission is significant.
• The interactive application is characterized by its ability to mix education and entertainment at the same time, which generates excitement, suspense and serious desire for education mixed with entertainment, as well as included in many activities that are based on the principle of competition, stimulate motivation, develop curiosity, awareness of relationships and the strength of observation and perseverance In addition to the rest of the components included in the electronic educational game, such as goals and feedback, as well as making him more active and focused during learning and learning at his speed.
Idea and preparation of Professor: Ayed bin Muhammad Al-Subaie
First class teacher teaching Riyadh